Fly To Hawaii Now Upgraded for Flight Simulator 2002
By Cap Mason, Flight Simulation Editor (31 March 2003) from
to Hawaii has been recently upgraded to Flight Simulator
2002 with some amazing new features. Without a doubt, it is now one
of the most exciting and visually stunning FS2002 payware add-ons I
have seen in a very long time. The original version for Flight
Simulator 2000 was more than two years in the making and widely
acclaimed as a ground-breaking new product. The new version for
FS2002 is a completely immersive ATC experience for both beginners
and experienced flightsimmers. But that's just the tip of the
iceberg. The design team at FlightSoft has gone to amazing lengths
to bring exacting and authentic detail to every aspect of the
aircraft, scenery and in-flight experience. The new FS2002 edition
13 DC10 Widebody
including Hawaiian Airlines and their 70th year Special
Anniversary Livery plus a USAF KC10
cockpit environment including a working overhead panel, a
working Global Positioning System and INS plus many other gauges
inside and outside the cockpit that were music to my ears.
Real World ATC
from actual Hawaiian DC10 flights to Hawaii is incorporated into
65 easy automated
flights to the Islands of Hawaii plus Aruba, Bermuda,
Bahamas, Jamaica, Cancun, Miami, LA, Boston and other exciting
destinations around the world.
Flight Handling qualities that
make full use of the
flight model achievements for Flight Simulator 2002.
Real World 150
to exotic destinations all around the world.
Use the links above to dig deeper into the details.
Inside the box you get an excellent printed manual that makes it
easy to install the software and get started on your flight
experience. The manual is highly detailed and walks you step-by-step
through several adventures. There are even more goodies on the CD
that get installed on your hard drive.
The Test System
I flew to Hawaii on our newest Dell 8250 Pentium 4 screamer.
This system has proven to be an absolute flightsimmers dream machine
4 2.8 GHz CPU running Windows XP Pro
- 512MB RDRAM
- ATI Radeon 9700 Pro 128MB 8X AGP with TV out and DVI
- 120GB 7200 RPM Ultra ATA 100 Hard Drive
- 19" Dell UltraSharp flat panel display
- Audigy 2 sound card
- Harman/Kardon MK945 speaker system with subwoofer
- DVD and CD-RW drives
- For the test flights I used CH Products USB Yoke and Pro
To Hawaii was wonderful to use and this awesome Dell 8250 was
the reason why. Allow me to rhapsodize this computer because I am
usually cursing my PC instead. Nothing to curse with this Dell. I
will be giving you an in-depth look at it in a later article.
Suffice to say for now that I know the answer to the question, "Can
you fall in love with a monitor?" This 19" flat panel display is
mind-boggling. Combine that with the blazing speed and smooth
performance of a 2.8 GHz Pentium 4 processor, this Sierra Hotel
Radeon 9700 Pro video card and the power of Flight Simulator 2002
really "takes off" with Fly To Hawaii aircraft, scenery and
adventures. OK, rhapsody over. Let's fly to Hawaii.
Installation is a Breeze
Inserting the CD in the drive triggers autorun and from there the
installation is very straightforward. Be sure to keep the jewel case
because it has your product key code on it. You need the code to
install or upgrade Fly To Hawaii.
Excellent Added-value Goodies
When I restarted Flight Simulator, in addition to the aircraft
and adventures, I found two new folders on the hard drive. One
contains complete documentation for Fly To Hawaii and the
other contains 150 flight plans, several check lists and
instructions for many of the adventures. These two folders contain
enough added-value goodies to keep you busy for a week just perusing
them and cherry-picking which adventures to fly first. I was simply
blown away by the exquisite detail of the flight plans and the
consummate skill and love of flight simulation exhibited by the
FlightSoft team in their creation. FlightSoft president, Pat Zoffreo
and his design team thought of everything. You have both Microsoft
Word and Adobe Acrobat formats for every document. There are enough
flight plans to cover every cool, exotic, challenging and fun place
you ever wanted to fly to. In addition to going to Hawaii from many
starting points around the world, you have flight plans for scores
of other cool flights from Amsterdam to Timbuktu (literally), JFK
to Phuket, and lots of points in between. There is simply not enough
room here to list them all.
I was in a hurry to see if this add-on was as good as promised so
I cranked up the approach to Honolulu adventure and let the copilot
fly the plane while I checked out my new flight office on the DC10
Widebody. With FS2002's graphics cranked to the max (thanks to my
new Dell 8250 screamer and Radeon 9700 Pro video card), everything
looked so real I was simply mesmerized. The visual models on the
aircraft are highly detailed and very smooth. I could practically
count the rivets on the Hawaiian Airline silverside livery. There is
plenty of animation, including rotating fans, landing gear, flaps,
slats, spoilers, rudder, elevators, ailerons and more. The Spot View
revealed a gorgeous DCq10 Widebody visual model that looks exactly
like the DC10. The spectacular 3D engines with rotating fan blades
and cone were a very nice touch. The transparent cockpit glass,
night textures with illuminated passenger windows, lights, and tail
logos; plus 32 bit photo-realistic textures for almost every part of
the DC10 and a nice round fuselage, engines and tires -- made for a
pleasingly realistic visual experience. For those of you with
low-powered computers, everything still looks good and you can get
great frame rates with the graphics dialed down to accommodate the
limitations of your PC.
Highly Accurate Flight Model
This is what separates the best from the rest and what separates
the Fly To Hawaii widebody from other DC10 designs. I'm not a
DC10 pilot so I won't pretend that I know what it like to actually
fly one. The real widebody pilots know the best feature of an entire
product like this is the aircraft handling characteristics and how
close it can simulate the real aircraft. FlightSoft employed the
real world experiences and skills of airliner pilots and flight
engineers including Tony Vallillo (Senior Captain of a major US
Airline) Berrett Doman (pilot) and Dwayne Van Meerten (flight
engineer) to make the DC10 flight model as accurate as possible for
Fly To Hawaii. You can choose to let the copilot fly some of
the pre-programmed approaches while you sit back and take it the
marvelous sights and sounds or switch off the autopilot and go to
work yourself handling this giant bird.
The Last of the Great Analog Cockpits
The DC10 was built at the tail end of the analog cockpit era, and
after reviewing all the recent Boeing simulations, it makes a
refreshing change to fly an airliner that lacks any kind of glass
instruments at all and which uses an Inertial Navigation System
rather than a Flight Management Computer. Once you get your head
around this plane, and particularly if you learn to use the INS, you
will appreciate why glass panels became so popular. With INS, on
some of the flights you will have your work cut out just working out
where you are.
While the INS was the last word in navigation gear when the DC10
was built, it will relieve many readers to hear from Pat Zoffreo,
FlightSoft's President, that airlines which still fly the plane also
use the GPS, and in some cases have even retro-fitted FMCs. "In
carriers that still utilize the INS, the GPS is still there so both
navigation systems are used to provide as much information to the
pilot as possible," Pat told me. "So it is possible to use the
moving map mode of the FS2000 GPS and work the INS Computer at the
same time for the advanced and expert adventures ... this is what I
do and it helps a great deal in spatial orientation."
The cockpit interior is based on photographs that have been
suitably enhanced. The cockpit works well, the instruments are all
readable. Once again, it doesn't hammer frame rates. Don't be fooled
into thinking that the age of the plane makes the cockpit any
simpler, by the way, this is just as complex a panel as you can find
in any of the Boeing simulations available today. The photos below
give you callout for the working instruments:
1.Display Toggle Switches
1. Display toggle switches
10. Brake Hydraulic Pressure
19. Reverse thrust indicator
20. Engine instruments
3. Airspeed Indicator
21. Throttle handles
22. Flap/Slat handle
14. ADI (secondary)
23. Flap Handle Indicator
15. Altimeter (secondary)
24. Surface Position Indicator
16. Airspeed (secondary)
25. Speedbrake light
8. Radio Altimeter
17. TAS/SAT Indicator
26. Slat/Reset switch
9. Vertical Speed Indicator
18. Speed brake handle
27. Landing gear
These switches bring up
into view other panel components such as the Overhead or
- Overhead panel
- Throttle console
- GPS panel
- INS System
- Radio Panel
- NAV 2 Panel
- Pitotheat Panel
4. DME (Distance Measuring Equipment)
6. Attitude Director Indicator
This instrument will give you the distance in miles from the
selected VOR/DME in the NAV1 and NAV2 radios.
- FD Light
Inoperative in Version 1.0
- DH Light
Inoperative in Version 1.0
- Fast/Slow Indicator
Indicates airplane airspeed
deviation from speed selected with autothrottle speed selector.
- Glide Slope and Scale
Indicates airplane displacement
from glide slope.
- Runway Symbol
Indicates airplane position with
respect to the localizer. At 200 ft., the runway symbol begins
extend to indicate airplane altitude until, at touchdown, it
touches the bottom of the airplane symbol.
- Test Button
Inoperative in Version 1.0
- Slip Indicator
Indicates a slip or skid
- Altitude Advisory Light
STEADY - Indicates that aircraft
has approached within 750 ft. above or below the altitude select
knob in the autopilot.
Goes off when within 250 ft. of selected altitude and remains
off while within that range.
FLASHING - Indicates more than
250 ft deviation above or below the altitude selected with the
altitude select knob.
Aural tone also sounds momentarily.
- Altitude Reference Bug
Reminds pilot of specified
- Altitude indicator
Indicates corrected altitude in
increments of 20 ft. Below 10,000 ft, the extreme left digit
space is solid green.
A NEG flag covers the digits to indicate altitudes below sea
level. OFF flag appears to indicate a failure.
- BARO Knob
Adjusts altimeter setting.
- Altimeter Setting Indicators
Indicate selected altimeter
setting in millibars and inches of mercury.
- Reference Bug Set Knob
Sets altitude reference bug.
1. Parking brake handle
7. Thrust reverse handles
2. Parking brake light
8. Fuel levers
3. Longitudinal trim handles
9. Flap/Slat handle
4. Longitudinal trim indicator
10. Gear horn off button
5. Speed brake handle
11. Flap T.O. Sel Window
6. Throttle handles
12. Flap Wheel
- Yaw damper switches
- INS battery
- HF radio
- Engine start buttons
- No smoking, seat belt switches
- Light control panel
- VHF Comm
- Aileron Trim
- Pushback control
Inertial Navigation System (INS)
INS Computer Left CDU Display
- INS Computer Right CDU Display
- Waypoint Change CDU Display
- INS Automatic or Manual Selector
- INS Computer Selector
- Thumbwheel CDU Display
FD � Flight
- BACK CRS � Back Course Selector
- TURB � Turbulence Mode
- NAV 1 radio
- NAV 1 radio course
- HSI Switch
- ATC ON OFF � AutoThrottle Switch ON or OFF
- SPD Window
- HDG Window
- HEADING KNOB with 2 modes of operation
- RAD/INS Switch
- ILS Switch
- ALTITUDE Window
- ALTITUDE Knob
- IAS Indicated Airspeed Switch
- MACH Speed Switch
- AP or AUTOPILOT Levers CMD or Command Mode or OFF
On Final to Honolulu International
approach to Honolulu had me spellbound, because it had an atmosphere
of realism that I can't recall in a Flight Simulator adventure
before - it really did make me feel as if I might really be there.
Hawaii is the locale for some extraordinary Approach Adventures
utilizing the actual ATC from the DC10 flights into the Islands. One
very cool feature is the moderator option with detailed discussion
of my flight profile. The moderator discussion as a lot of fun and
very informative at the same time. Since this was the first time I
flew a DC10 in FS2002, I appreciated the moderator taking me through
the steps required to safely fly the widebody jetliner. felt
something like a check ride with an instructor. The in-flight
moderator told me which buttons to push in the cockpit and how to
comply with all the Air Traffic Control directives.
The beginner adventures - approaches to Honolulu, Maui and Kona
airports, sit you in the left hand seat, being talked down by the
co-pilot, who flies the plane right onto short final, before he lets
you drop the gear and flaps and take her in, so there isn't anything
that can go wrong. These adventures are pretty much flawless and a
beginner would learn a great deal from just listening in. None of
the landings are tricky, and they make a great introduction to
flying the DC10. From there, you can either go on to the more
advanced adventures, or you can fly any one of the scores of
approach situations (and videos) that FlightSoft included with the
package, or you can choose to have a go at one of the 150
real-world flight plans for the aircraft. In many ways, this is the
heart of the package. While the beginner adventures and approaches
aren't too challenging, some of the long over-water flight plans
require a high degree of competence to execute. If you flew every
single flight and adventure in here, it would keep you going just
Honolulu International Airport Runway 8L
My first flight vectored me in on Honolulu International
Airport. Runway 8L. That's the runway used most often by the Jumbos
and widebody jetliners. The flight begins on the approach phase just
as Approach Control contacts my DC10 Jetliner. Fly To Hawaii
includes three different versions of the approach adventure to
Honolulu International Airport�s runway 8L. The first approach
adventure is targeted at flightsim newbies and starts on base turn
with detailed moderator discussions on what to do every step of the
way. There was no guessing or confusion. The moderator told me when
to decrease airspeed, lower the landing gear and adjust the flaps.
It was very cool to work in that flight office and bring my
widebody jetliner in for a smooth landing. I must admit, there was a
high pucker moment on my first approach when I disengaged autopilot
and took control of the beast manually. I brought her in right down
the center of the runway, engaged thrust reversers too late and
burned through the brakes on my way to a splash down in the water as
I ran out of runway. I think my landing speed was a tad too fast!
The second newbie's version is an approach positioned just prior to
Bambo Intersection. The co-pilot automatically tuned the nav
instruments, initiated changes in heading, changes in altitude, and
even activated the Auto-Approach features of the Auto-Pilot just as
directed by Air Traffic Control. That was very cool. I just sat back
in the Hot Seat and watched the aircraft move forward, descend, turn
to various headings while I checked out the entire simulated
approach from the comfort of my armchair. This truly was realistic
-- just let the First Officer do most of the work! But not all of
it. Once on short final the co-pilot disconnected the Auto-Approach
mode and I took control. This time, I flew her down safely and
taxied right up to the arrival gate.
The third and fourth versions of the approach adventure to
Honolulu International Airport�s 8L provide medium skilled and
advanced students of flight simulation with very rare and highly
realistic re-enactments of the approach phase.
For more on this
and all the other approach adventures, go to FlightSoft's website
for complete details.
One of the very best features of Fly To Hawaii that
impressed me the most was the highly realistic, and accurate,
atc. The intermediate
and advanced adventures are longer than the "beginner" versions.
Typical of them is the DENNS intersection to Honolulu flight, which
allows you to fly the entire arrival route, complete with ATC audio,
without the tedium of navigating the four hour over water segment
necessary to reach the start point from the US. The flight begins
with the copilot contacting Honolulu Center, after which you are
cleared to fly direct to Bambo Intersection and follow the Maggi 2
Arrival route, before you are vectored in. The whole flight takes
about fifty minutes and includes realistic ATC all the way --
including some hard-to-decipher transmissions. Pat Zoffreo
personally edited around thirty days of complete ATC
recordings to compile these adventures.
According to Pat, one of his aims was, "...to provide folks with
a taste of what reality is like ... difficult transmissions and one
must be constantly alert almost every moment." And he is right,
Fly to Hawaii definitely does convey what it is like to listen
to ATC, which at times gives you the urge to shout, "OK guys, you
got me beat, can you throw away the toilet roll you're speaking
through, now, and give it to me straight?"
On the other hand, the LAX departure and most of the others have
crystal-clear ATC. Beginners might want to try the LAX-DINTY
adventure early on, if only to see another side of Fly to Hawaii.
Make sure you get the map of the airport fixed in your head first -
then sit back and listen to the hard pressed controller trying to
get you off the stand, a process which takes him nearly fifteen
minutes, by the end of which time he is having to ask the pilots
which stands they are on. Definitely a bad day.
If you want the most realistic Fly to Hawaii experience,
it helps to use the pullout card with the airspeed settings for the
different stages of flight because departure from expected behavior
will put the plane in the wrong place at the wrong time. I cannot
stress enough the need to observe the airspeeds, climb and descent
rates and other instructions. Go to bed with the speed reference
card, and do not get out again until you know it by heart. The most
vital document is the Los Angeles - Hawaii ATC Flight description,
which takes you step by step through the adventure, beginning with
starting the aircraft, and most importantly, programming the INS.
Make sure you read this one, even if you never fly the adventure,
because this is where the meat of the instructions are, and it must
be some of the most exhaustive documentation for FS2000 I have ever
seen, period. If you don't do this, and you fly free and easy, you
will get used to hearing the co-pilot tell ATC that he has the
runway in sight, when all you can see is blue water.
The approach adventures got up-close and personal right from the
start. The approaches put me instantly right in the thick of things.
There was no doubting that I was Pilot in Command of a widebody
jetliner. Once the adventure approach starts I was immersed with Air
Traffic Control and the cockpit filled with the sights and sounds of
Hawaii. The same was true for the other adventures on approach to
other exotic locales including Aruba, Bermuda,
Bahamas, Jamaica, Cancun, Miami, LA, Boston and more. I was
exposed to the complete range ATC experience including extensive
Approach Control, Tower Control and all the Ground Control ATC.
Real Weather Approaches
FS2002 brought us some amazing innovations in real weather
simulation. Fly To Hawaii incorporates real weather into the
approach flights. Here are just a few examples of the real weather
flights I took that were based on actual historical weather
McDONNELL DOUGLAS DC10-10 ON TRAINING FLIGHT WITH APPROACH
TO RIO DE JANEIRO.
This is a high-pucker approach to Rio De Janeiro�s Galeos
International Airport�s ILS runway 15R with very low visibility
conditions, low clouds, dense fog. And great big, airplane
killing mountains all around me!
MCDONNELL DOUGLAS DC10-10 ON FINAL APPROACH TO BOSTON LOGAN
INTERNATIONAL AIRPORT ILS RUNWAY 4R
Another high-pucker moment, this approach recreated the infamous
Radar Control blackout for a real seat-of-my-pants landing.
ON APPROACH TO LA GUARDIA�S RUNWAY 22.
ATC vectors for a perfect intercept of the localizer for an
approach in mist and fog to La Guardia Airport�s ILS runway 22.
KC10 EXTENDER ON APPROACH TO MALAGA SPAIN ILS RUNWAY 14.
Misty and cloudy conditions.
NATIONAL AIRLINES DC10-10 ON APPROACH TO SAN DIEGO�S
LINDBERG FIELD ILS RUNWAY 27.
This approach is unusual because of the extraordinary mist and
fog in San Diego, California.
WESTERN DC10-10 BATTLING WIND SHEAR ON APPROACH TO CLEVELAND
AIRPORT ILS RUNWAY 23L.
This real weather approach hit me with unusual crosswind and
windshear effects on short final very close to the ground.
Passengers and crew will rest in peace as I blew it on the first
OMNI AIR INTERNATIONAL ON APPROACH TO BOSTON LOGAN
INTERNATIONAL AIRPORT ILS RUNWAY 4R.
Crosswinds and slight windshear, plus lots of rain and low
clouds made me appreciate what real pilots go through arriving
at this famous airport.
Fly To Hawaii gets a Top Rating from Cap Mason
I like Fly to Hawaii. It is so chock full of cool
features, interactive adventures, stunning visuals that it keeps
calling me back. That's what visitors also say about those
enchanting Hawaiian Islands -- they keep calling you back to them.
Good thing, too, because it will take me a very long time to tire of
all the approach situations. One thing stands out clearly here and
that's the amazing attention to detail and realism that FlightSoft
has put into this software add-on. It is definitely on of my top
choices for flight simulation entertainment value. The FS2002
version of Fly To Hawaii lives up to its FS2000 predecessor
and takes you much farther into the real world of widebody flying.